![]() It was the first game to feature the name V8 Supercars in its title and was the first in a series of three games that would be released with such branding. In 2002, V8 Supercars: Race Driver, the fourth game in Codemasters' series, was released for the PlayStation 2, Xbox and Windows. It featured cars loosely based on the Ford AU Falcon and Holden VT Commodore that were used in V8 Supercars at the time. The third instalment of Codemasters' TOCA Touring Car series, TOCA World Touring Cars, released in 2000, was available for the PlayStation and Game Boy Advance. The game featured multiple camera angles with which to race and supported the use of a force-feedback racing wheel. ![]() The physics model of the game was created with input from Dick and Steven Johnson. It featured 25 drivers of what was then known as V8 Supercars as well as four tracks: Oran Park Raceway, Sandown Raceway, Queensland Raceway and Mount Panorama. This was followed by Dick Johnson V8 Challenge, released for Windows in December 1999. Players took part in a series of races around the Mount Panorama Circuit, with prize money being used to upgrade the car or change the team manager and pit crew. The game included a Holden Commodore-based and a Ford Falcon-based car, with the Holden Racing Team's 1996 livery being used on one of the Commodore-based cars. The game was endorsed by the Holden Racing Team, and its drivers from the 1995 Bathurst 1000- Peter Brock, Tomas Mezera, Craig Lowndes and Greg Murphy-were featured in the game, along with cut scenes from the race. It featured real-life video from the Mount Panorama Circuit with the virtual cars superimposed over the top. Touring Car Champions, released by Torus Games and Virtual Sports Interactive for Windows in June 1997, was the first game to be based on Australian touring car racing. In 2017, Supercars launched an esports competition, now known as the Supercars Eseries, using Forza Motorsport 6 and Forza Motorsport 7 until 2018 and iRacing from 2019. From 2011 to 2014, an online championship sanctioned by Supercars was contested on iRacing. Several of these games were officially licensed by Supercars. Graphic and sound quality have also been improved to take advantage of the processing horsepower and haptic controller feedback offered by the PlayStation 5 console.There have been numerous video games which have included the drivers, teams, cars and circuits from the Supercars Championship, the leading touring car category in Australia. ![]() Newcomers to digital rallying can activate a revised selection of assist features to help ease into the franchise. ![]() The physics engine has also been updated, with improvements to aerodynamic and suspension simulation, which makes vehicles feel more accurate to their real-life counterparts. The sim now features 19 locations and environments - breaking out to over 120 rally stages to master - and 22 legendary and historical cars from Mitsubishi, Peugeot, Subaru, Toyota and more. WRC 10 improves over its predecessor with more cars, locations and ways to play, including a new 50th anniversary mode that celebrates and recreates great moments from World Rally Championship history dating back to its inception in 1973. With the Dirt series pushing deeper into the arcade end of the racing sim spectrum, I was glad when WRC 10 debuted to scratch my itch for rallying realism.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |